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The Curse Of Yendor Download Without Key

Updated: Mar 22, 2020





















































About This Game WHAT:A sword and sorcery adventure where your magic shapes the world. A Classical rogue-like with a modern feel. WHY:"Your nemesis has found the Amulet of Yendor... Defeat him before he ascends to godhood!" WHERE:Explore vast procedural biomes: every level has different terrain, layout, and challenges, all rendered with new custom pixel art by David Gervais, creator of many of the classic rogue-like tile sets!HOW:Defeat hordes of powerful monsters Dig through walls, burn trees, freeze rivers, and cause earthquakes Complete mini-quests on each floor to gain permanent rewards Solve puzzles to unlock unique artifacts Deep tactical combat with complex vulnerabilities and resistances Different characters will encounter different enemies, including unique bossesTotal support for keyboard and mouse control Discover infinite play mode!WHEN:RIGHT NOW! a09c17d780 Title: The Curse Of YendorGenre: Action, Adventure, Indie, RPG, StrategyDeveloper:IBOLOGY LLCPublisher:IBOLOGY LLCRelease Date: 17 Feb, 2017 The Curse Of Yendor Download Without Key This is a good, stripped down tactical combat based, classic-era style roguelike. What I mean by this is that it's a straight out dungeon crawl in the style of the original Rogue, but remarkably simple in design. The original Rogue was wonderful but owing to it's early origins on mainframe computers, suffered from over-complexity in it's UI. This game is perhaps a touch over-simplified, in comparison. That being said, this was clearly a design choice, one clearly made to focus purely on tactical combat. In that aspect, the game seems pretty solid so far. I've not been playing roguelike games for a long time, but in that period I've pumped hundreds and hundreds of hours into them, and played loads of different ones, and many different types to boot. I must admit I've not really touched on too many of the 7Day roguelike competition entries yet, and I suspect that there you might find many more examples of games of the type that Curse of Yendor is attempting to be. With that in mind, I thought it'd be good to try out this kind of short-play roguelike a little more.When it comes to these "coffee-break" roguelikes, my benchmark is the superb Brogue by Brian Walker, which I consider to have one of the best thought out game designs ever: not just in roguelikes, but in video games in general. It's balance and replayability are pretty much unmatched in games of it's type. So far, I've not played Curse of Yendor a huge amount but I feel I've gotten my head around how it's likely to play now. It doesn't have the same depth as Brogue, owing to the design choices over the limited magical set: they are two very different games in style, but comparisons can be drawn in that I can clearly see that each game chose it's design in order to create a certain type of experience, rather than play to the old school crowd. In this regard, I think CoY comes across very well.It's not a very deep game, with regards to the variety of things you can do. However, the game's tactical play more than makes up for this, I feel. Having a limited set of commands really works to it's benefit: if you're going to go for minimalism, keep it really minimal! CoY is a success in minimal design.My one request would be an ASCII mode. I know it's probably not so popular with the mainstream Steam audience, but I'm not so keen on tilesets as I find they distract me from the game mechanics. That being said, the graphics here are colourful and meaningful, and they're growing on me! The interface is quite clear and has a sort of late 80's Atari ST feel to them, which helps a lot considering I'm an old bugger who digs that kind of aesthetic!This is worth the money, I feel, and I'm looking forwards to playing it through to see whether it gets any deeper :). This game is a nicely polished jewel. It is simple enough that you can get started playing within a few minutes, but complex enough that you don't get tired of it. Which is good, because you are going to die. A lot. You do know this is a rogue-like game right? I mean, just when you think you are getting the hang of things and building up a powerful character, along comes some necromancer who decides to cast a fear spell on you that sticks.... And at that same moment, a room full of monsters was opened up. Oops! Time to die! The perma-death option makes it so much more fun.One tip - you can freeze lava with your ice spell. It takes a moment to figure out how, but once you do, it'll open up some nice areas.This is an indie developer that really deserves community support. He continues to make fun games for inexpensive prices. Let's help him pay his bills so he can continue adding more content and making more games!. Very smooth, easy to get into roguelike - and as other reviewers here pointed out, it's a true roguelike in the sense that you've got a grid-based movement, a player centric turn-based system & true permadeath without metaprogression but quite a lot of depth regarding gameplay. If you're considering to venture into roguelikes this is - together with "Golden Krone Hotel" - one of the best starting points here on steam. Highly recommended.. If you're a fan of classical roguelikes this is a must play. If you're new to the genre this is a great game to introduce you without sacrificing depth. 10\/10 cant recommend enough. Bought Curse of Yendor on a lark with all this extra cash I've got now that Marvel Heroes doesn't want my money any more (BUE bleh). Yendor is a turn-based rogue-a-like with charming early Ultima graphics. Under the retro hood is a lot of gaming goodness. Besides the usual monsters, loot, vendors, keys and puzzles, there are some surprises. The procedural, modifiable, tile-based terrain system is what sold me on getting CoY. If you get a pick you can chop through stone walls, or take them down with an earthquake spell. You can shoot thorugh barred windows. You can freze water. Reeds block missiles, but if you cast fireballs in reeds, you can catch yourself on fire. Run away! Destroying the right tiles will weaken the big boss later in the game. I'd love to see a game with triple the variable terrain types as CoY, but for now, this is a lot of fun.CoY has a clean interface, rebindable keys, multiple difficulty settings and even permadeath for you machochis- er, purists out there. Fortunately, permadeath can be turned off if you have other stuff to do in your life than lose your character right before the final boss fight and have to start over. Best of all, the grind does not feel grindy yet, so here's to many hours of happy hacking.. pretty gnarly for a rogue-like...easy to learn, somewhat difficult. Awesome rogue-like. Easty to learn and dive into but a lot of variation and complexity lies under the surface.. A very nice little roguelike - the UI is quite clean and usable once you get used to it (much better than Dungeonmans, which I love but you're always fighting the UI and graphics).Mechanics are much clearer than in Dredmor - you can almost always guess, or should have been able to guess, what weapon type or magic type some mob you haven't seen before is vulnerable to.When you start, it'll feel too lean - OMG, only 3 classes, only three spare inventory slots, no potions, not a huge map? But it opens up - you can find inventory slot expansions, for instance. There are lots of different terrain types, lots of little environmental puzzles, and it's great fun to just blow up the map with your earthquake spells. You'll find out the maps are just the right size - by the time you're tired of this level it's time to move on to the next. And each of the 3 classes is very survivable.There's also a continuing 'plot' - not a heavy one, but there's a goal, and antagonists who will torment you over the levels... Hell, it's well worth the asking price! If you're bored of Dredmor, Maj'ael, and Dungeonmans, this is your next stop. Patch to 1.03 (02/21/17): Hi, Everyone,Thanks for playing, and I'm glad you're all enjoying it. This is the first update since "The Curse Of Yendor" went live on Steam just a few days ago. It incorporates two genuine bug fixes and a lot of "quality of life" adjustments.1.03 Change Log: "movement compass" now disappears after a split second of mouse-over movement keys are now actually re-map-able. Sorry! monsters that fly don't care about crumbling floor or traps! map scrolls now reveal walls, but not floors, to preserve the sense of discovery default run mode is "walk", and is saved between games sound and music preferences are saved between games survival training now says "you can't win" when you enter the stone elemental room fixed out-of-bounds errors regarding monster and item deletion mouse-over of UI elements now displays re-bound hot keys "auto-dig" is firmly *not* a feature, so please be careful where you walk map, help, and visible terrains screens can now be closed with the same key that opens them. wear, drop, and sell interfaces can *not* be closed with same key, since they require a key to perform an action (if I is inventory, you couldn't wear your I item). ice magic now effects one more type of floor (discover it for yourself!)Patches will continue as more feedback comes in.Content updates are planned.Work will begin on bringing Mac and Linux to Steam.. Update Forthcoming!: Work is already underway for a major update to The Curse Of Yendor!After launch, lots of little issues were fixed. Now it's time for MORE...What's ready to go now: The most requested feature: The Merchant now sells things too! There are no longer any "randomly impassible" terrains Lots of other weird dungeon generation behavior has been fixed Increased quality of all special loot: chests, artifacts, coin rooms Added *Decade Skills*: every 10 character levels, you can select a unique skillAnd lots of new ARTIFACTS are in the works, too: Mirror Mail Carpenter's Shoes Ring of Raging Fire Hungry Hammer Bluwark Shield Pemeni's Boots ...and more...andohwait...Maybe the most requested feature was...STEAM ACHIEVEMENTS. Review target met; New content incoming!: Between the 30 steam reviews (100% positive) and all the reviews on mobile, I know there is a great user base that will appreciate new content.so...THERE WILL BE NEW CONTENT!New artifacts? New monsters? A new character class???I don't know, but it will be awesome :D. Need 50 Steam Reviews!: Sales are up and that's wonderful! But it would be great if some of you nice new rogue-likers would leave a steam review So... I'll release a New Free Content Update as soon as The Curse Of Yendor hits 50 Steam reviews... If you've played for a while, maybe beaten it once or twice, or even discovered a hidden feature, I'd love to hear from you.Thanks for playing!. New Artifacts!: As promised, The Curse Of Yendor has been updated with 11 new artifacts.Artifacts are powerful weapons and armor that can only be found every few levels inside difficult-to-enter "reliquaries". Here's what's been added:Mirror Mail : Ranged attacks bounce off you.Carpenter's Shoes : Magically repairs broken floors.Ring of Raging Fire : All around you, fires burn!Hungry Hammer : Powerful smasher that drains your nutrition.Bulwark Shield : Powerful shield, nothing can move you.Pemini's Boots : The speed is blinding!Phase Baton : You can walk through walls.Summoner's Stone : Stone staff that makes more monsters spawn.The Wasp : A small magic bow that shoots very quickly.Ethereal Armor : Whisks you away through the ether.Crown Of Eternal Suffering : Constantly heals you but provides no protection.The Official Steam Guide has also been updated with this information.Enjoy!. Release Weekend!: Hi and thanks for playing "The Curse Of Yendor"!I set out to make a game that was approachable and tactical, and from the reviews, it's a hit, and that's a great feeling!If you like the game, please leave a review this weekend. It's really helpful :DHere's some additional information you might want to know:There's a Steam Guide!An LP from Sabouts where a great deal is explained.Here's an LP by GrandpuhTY the whole way to the 6th floor.https://ibol17.itch.io/the-curse-of-yendor (If they seem to be universally compatible, they will migrate to steam later.)And there is a screenshot contest in the works , with a chance to immortalize your steam handle in the high score tables of new players. More about that later.I'd like to thank all the people who bought on itch.io and helped to test various steam builds during the past few weeks. We squashed some bugs.Development continues and your input is important!OK, enjoy the game!. Purge Persist and Profit!: While you're waiting for Curse of Yendor's new artifacts to show up (hint hint!), you can play my entry for this year's 7DRL (seven day rogue like). It's my 8th year in a row doing this game jam This sci-fi rogue-like runner has you fighting against your oxygen supply on a toxic alien planet infested with hideous bugs. You're a faceless corporate nobody trying to prove your worth... maybe if you travel far enough, kill enough bugs, and set up new company outposts, you just might get that promotion!But the really cool feature of this game is that it anonymously tracks the progress of all users, and it gives you rewards based on community milestones! Killed 1000 bugs? Here's some money! Set up 10 new bases? Money. Make a run as a CEO? Big Money! More players killing more bugs means more funding for everyone!. Yendor 1.1 Released!: Almost a year after launch, The Curse of Yendor gets an update!Big stuff:50 New Steam Achievements!Decade skills!The Merchant can sell you items!

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